project-image

Mörk Sol

Created by Infinite Citadel

A faster-than-light Mörk Borg-inspired RPG set in a horrific galaxy consumed by entropic decay.

Latest Updates from Our Project:

Mörk Sol $40K
11 months ago – Thu, Nov 20, 2025 at 01:16:52 PM

$40k Funded!!!

While it's not a stretch-goal, this is still a fantastic milestone for the project. Considering all the other number-based references we had in our stretch goals, we didn't want this one to go entirely unmarked. Here's some fresh Mörk Sol content for those wanting to add some bigger firepower to the threats chasing down your Skavs.

Art of the CoreSec Marine, an advanced and terrifying military unit deployed by the Authority against things it wishes to be exterminated. A heavily armored marine uses a chainsaw-blade weapon to skewer a scourge-warped enemy, holding it aloft with one arm as their other hand holds a powerful ranged weapon. Rules text follows in the post text.
An enemy from the far-flung future of a grim-dark universe ;)

Here's the rules text for both our Space(faring) Marine and the specialized skips that deliver them to whatever heretical beings need be purged.

CoreSec Marine

Advanced synthware directly integrated to combat ready spacesuits. Armed to the teeth. Deployed to exterminate.

HP 15 | Morale 9 | Empowered Armor -d8
Two attacks per turn using…
    Chainblade d8, test Brawn or Stuck
    Bolt Carbine 2d6
    Shell-Crack Grenade d6 damage and degrade target’s armor by 1 tier
Stuck: Target takes d4 damage at the start of your turn, then tests Brawn to get unstuck
Martial Expertise: Defense tests against them are DR14
Miltec Life Support: Armor doesn’t degrade from crits. Once per combat, stim drugs provide +2HP per round for d4 rounds.

Tactical Deployment Pod

Fired from CoreSec capital ships to deliver marines to their targets. Sturdy hull and shock-absorbent life shells enable safe surface landings from high orbit or direct action against skips.

Hull Points 15 | Morale - | Lander Armor -2d6
Speed 2 | Crew Actions per turn: 1
Impact Boarding: Move half speed and ram target in close range. On hit, deals 2d8 damage and punctures hull, unleashing 2d4 CoreSec Marines into target.

The Pax Unplugged logo sits above a display of zine mockups; Infinite Citadel products available for purchase at the con. Temperamental Upgrades. Before the Bog God, both a light and a dark cover. And Mörk Sol Frame:ZERO. The Plus One EXP logo is above the text "Find us at booth 4143".

Infinite Citadel is at Pax U!

As we mentioned in our last update, Andrew & Conlin will be at Pax Unplugged this weekend! Swing by the Plus One EXP booth (#4143) to pick up copies of Temperamental Upgrades, Gentlemages, Spellbook, Before the Bog God, and Mörk Sol Frame: ZERO. Or stop by the IGDN gaming table (GH-63C) for demos of Gentlemages and Mörk Sol! You can sign up to reserve your spot here.

Come hang out and play games!

Over Half-Way
11 months ago – Tue, Nov 18, 2025 at 03:45:42 PM

As the campaign continues, we must reiterate just how thankful we all are for the support thus far. The support we've seen already is inspiring us to work that much harder on the game, so we want to show a few things we've been working on behind the scenes.

Mörk Sol Frame: ZERO

The Mörk Sol logo in ascii art.

Similar to the Mörk Borg Bare Bones Edition, we've been working on creating an art-lite, text-heavy version of the rulebook as it exists. Basically converting our full manuscript into a more formulaic (but still fun) layout. An easy to read-and-print alternative to what will eventually be the core book.

We'll not only be selling a physical print of this version - Frame:ZERO - at PaxU (see below), but we'll be giving all backers a free copy of the PDF after the campaign finishes. We'll update that copy as the rules take their final shape, giving you a cutting-edge playtest that expands on the material available in our public playtest Google doc.

Future Stretch Goals

As we enter the final weeks of the campaign, we want to remind y'all that we have plenty of stretch goals to still unlock/reveal. $42,000 gives us another Creator Pay Increase, which is incredible for all of us on this side of the screen. But here's a little taste of what awaits in the next batch of stretch goals...

A piece of goregous Andrew Beauman artwork depicting a Null-star - a ball of plasma orbitted by three regions of darkness - emitting radiation into space. At its center is the iconic Mörk Sol helmet-crack. The art is arranged on a piece of material that can stand up, folded in three segments. Like some sort of screen.

Keep sharing the campaign and recruiting more skavs to the cause!

We're excited to show you what awaits in the next Commwave decryption.

PaxU & Mörk Sol!

Andrew and Conlin will be at PaxU, so come say hi! You can find them...

  • at the Plus One EXP booth selling physical copies of Temperamental Upgrades, Before the Bog God, and Mörk Sol Frame: ZERO.
  • running play-tests and how-to-plays of Mörk Sol at the IGDN table. You can sign up for a formal session here.

And if you don't snag one of those time-slots and still want to play, just ask! It's a gaming convention after all XD

Community Highlight: Three Weeks in the Streets

In case you missed this fantastic Mörk Borg Kickstarter, Three Weeks in the Streets is still open for late pledges. The art and printing quality for this MB compatible scenario is top not. Check out the Rå Power gatefold for yourself in the video:

Skip Combat Deep Dive - Over 400 Backers!
11 months ago – Sat, Nov 15, 2025 at 08:15:48 AM

With the campaign's success thus far, we've unlocked a considerable number of our Skip Combat related stretch goals. With these Skip HUDS and battle maps and Positions Pads, we thought it would be helpful to hone in on what makes Skip Combat in Mörk Sol so special.

"Space Combat in Mörk Sol" red text over a static-y image of the Skip Combat Battle Map.

You can read all about our design process and see a sample round of combat over on the Infinite Citadel blog.

Over 400 Backers!

That's a lot of skavs!!! Thanks to everyone that's been sharing the campaign and joining the crew. We're getting very close to reaching our first Backer Number Stretch Goal!

A slightly garbled transmission rendered onto a pixelated screen. A list of goals based on number of campaign backers. 470 - 2D Assets: faction icons, headers, textures, etc. 777 - 3D Assets: Blender models of Skips, Stations, Planets, Space Junk, etc. 1000 - Stream Kit: Everything you need for Mörk Sol actual plays.

Reaching 470 Backers (regardless of pledge total) means we'll be releasing a full suite of 2D assets for folks to build Mörk Sol content. We want you to flood the CommNet with as many amazing creations as you can imagine!

Congratulations to Kickstarter United!

After 7 months of bargaining and 42 days of striking, Kickstarter United has secured the protections their union members so desperately needed and has called an end to the strike. This monumental achievement comes with...

  • Strong worker protections that codified their Four-Day Workweek.
  • More equitable pay by means of a salary floor and bonuses set aside for the most undervalued workers.
  • Protections against the rampant generative AI trends we are seeing in global corps.

We're thrilled by this success and hope it leads to more in the future, both for the workers of Kickstarter and other industries. At Infinite Citadel, we believe in creating a world where work can be done effectively without compromising what it means to be human. This is a win for all of us!

Community Highlight: The Crypt is Open

The Crypt has Opened pre-launch! Comic-book style text with cartoon blood dripping down hovers over a weeping angel illustration (not the Doctor Who kind).

We want to draw your attention to a campaign that is getting ready to launch soon and is definitely worth a follow. The Crypt Has Opened is a TTRPG of campy horror, cryptids, spirits, powerful magic, and teamwork. You take on the role of magical practitioners fighting to reclaim the world after an apocalyptic surge of undeath burst open every grave in the world! Night of the Living Dead meets Sword & Sorcery as your band of Nu-Wizards do battle against the forces of darkness.

If you can't already tell from that banner image, this game features incredible artwork done in a pulp-comic-era style that feels old & new all at once. We love it! But this isn't a style over substance sort of game. 6 Years of playtesting and rigorous design have gone into making this game a cut above. Not only that, but Infinite Citadel's own Andrew Beauman will be doing the layout!

Go follow the campaign before it launches and get ready to battle the grave!